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Details
Category: Switch 2
Dana Schwanke By Dana Schwanke
Dana Schwanke
16.Aug
Hits: 421

Deltarune Chapter 5 (Switch 2)

boxart
Game Info:

Deltarune Chapter 5
Developed By: Toby Fox, 8-4
Published By: Toby Fox, 8-4
Released: June 24, 2026
Available On: macOS, PS4, PS5, Switch, Switch 2, Windows
Genre: Role-playing game (RPG)
ESRB Rating: T for Teen (Fantasy Violence, Language, Mild Blood, Suggestive Themes)
Number of Players: Single-player
Price: $24.99
(Humble Store Link)

NOTE: This review only covers the latest chapter of Deltarune. For coverage of chapters 1–4, see my previous review. 

Thank you Nintendo for providing us with a review copy!

Anyone who read my previous review on the first four chapters of Deltarune knows two things: I love the game, but it's got a lot of moral issues to consider before jumping in. My final words were me urging Toby Fox to hurry up with the next chapter. Since then, I have checked the gaming news diligently for updates. And it's finally here! So, was it worth the wait?

First, a quick story summary of the game so far. Deltarune takes place in an alternate universe/timeline to the original Undertale game where monsters rule and humans are essentially extinct. You play as Kris, a human who has been adopted by Toriel and goes to school with the class bully, Susie. A joint mission of the two students to the school supply closet reveals the existence of a Dark World, a parallel dimension where inanimate objects have life and personality that reflects the personality of whoever created it. Any denizen of the Light World has the ability to create a Dark World, but doing so tips the balance of Light and Darkness until Darkness consumes the land in a final, apocalyptic event known as the Roaring. It is up to Susie, Kris, and the prince of the Dark Worlds, Ralsei, to seal any other Dark Fountains but theirs and prevent the end of the world.

However, several things are very clearly "not right" in this whole story. Each chapter sheds more and more light on a number of secrets bubbling in the shadows, the biggest of which is the reveal at the end of the first chapter that we, the player, are not directly controlling Kris, but that our control is over a SOUL embedded in Kris. Kris can, through sheer force of will, resist us long enough to rip out the SOUL and act independently of us. We then see that they are the one creating the Dark Fountains in the first place. Beyond this, a powerful Dark entity called the Roaring Knight has begun kidnapping members of the Light world and dragging them to a locked bunker at the edge of town that is mysteriously locked with codes kept in the care of some of the town's elite, like the mayor. The entire experience is swirling with unanswered questions: Why is Kris doing this? Who are we really? How did Kris become possessed by us? What secret is being held in the bunker? And what are the goals of the player, Kris, and the Roaring Knight?

Chapter 5 picks up after a failed attempt to get one of the bunker codes at the mayor's house. It's a moment where we see Kris resist the player, preventing us from getting the code in the first place. The next day is the town festival, and Susie has a date with Noelle. On their way back from the festival, however, another Dark World is created inside the flower shop that is run by Kris' adoptive father, Asgore. What ensues is a plant-themed adventure where the 7 beautiful flowers Asgore had painstakingly cared for come alive and try to give Asgore the joy and bliss he poured into them over the years. This means resisting the heroes' attempts to close the fountain, as doing so will end the dream and return Asgore to his lonely divorcee life.

Deltarune Chapter 5
Highlights:

Strong Points: New platforming mechanic keeps game feeling fresh
Weak Points: Music and story aren't quite as strong as the other chapters
Moral Warnings: Basically every LGBT+ orientation makes an appearance; Primetime TV language (d**n, a**), using God's name in vain, and several harder curse words "bleeped" out (like "$#&!"); cartoony violence; one character bashes another for their faith and asking if their prayer has ever done any good; brief references to psychosis, suicide, and possession

I don't want to give away any of the real meat of the story for this chapter, but personally, I felt it was largely the weakest so far. It introduces a large number of new Dark World characters, but I didn't feel particularly drawn to any of them the way I did with the likes of, say, Spamton or Gerson. Further, Susie is far more "sensitive" in this chapter than just a few days of fun and adventure makes believable. Most importantly for my lore-hunting brain, though, is that the secrets revealed in this chapter range from confusing to raises-more-questions-than-it-answers. However, they do continue to add to the growing feeling that the rug under your feet is going to be pulled hard, you just can't tell yet in which way.

And for those chasing the "Weird Route"? This chapter has the absolute shortest block of content for that, but the story being told gives me chills. Undertale's Genocide route had me feeling uncomfortable as a player for the needless violence I was perpetrating. But Deltarune's Weird Route has me feeling far more uncomfortable. I am not sad at all that it was short in chapter 5; I am just very, very eager to see where it goes from here.

Each chapter so far has also added something to the gameplay as well. In this chapter, Kris and company acquire a feather which shifts the 2.5D RPG perspective to a fully 2D platformer. While in this mode, Kris can jump, swing their sword, command Ralsei to dangle from hooks to create a new platform, and command Susie to attack targets with her Rude Buster attack. This gameplay is actually incredibly fluid and feels great. The screen will occasionally lock in place and force you to play in this mode against enemies, which was also really fun. Honestly, my only complaint is that this is done so much that the typical RPG combat suffers as a result; it feels like fewer typical enemy encounters than usual, none of which are particularly difficult. Even the "secret hard-mode boss" only took me a few tries to beat.

As for graphics and music, chapter 5 maintains the same level of quality as the rest of the game. None of the songs from this chapter were particular earworms for me, but two tracks are fully vocalized (both in a manner that is actually kind of hysterical). The music and setting inside much of the Dark World follow a Japanese-inspired theme, complete with Japanese castle and ninja beetle guards.

The game runs very smoothly on the Switch 2. I did have a very little bit of lag when running across a large room in a 2.5D room, presumably while the game rendered in the content for the first time, because the lag disappeared as soon as I started running back and forth to see if it would happen again. The 2D platforming content runs as smooth as butter, which it has to in order to pull off some of the quick reflex things the game asks of you. Overall, no crashes, glitches, or other oddities to report.

Deltarune Chapter 5
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 90%
Gameplay - 17/20
Graphics - 9/10
Sound - 9/10
Stability - 5/5
Controls - 5/5

Morality Score - 68%
Violence - 7/10
Language - 5/10
Sexual Content - 6/10
Occult/Supernatural - 8.5/10
Cultural/Moral/Ethical - 7.5/10

As for the moral elements of this chapter, just as it may be the worst from a story perspective, it may also be the worst from a moral perspective. Language is about the same here as it is in the other chapters, with words like "d**n" and "a**" being thrown around, as well as harsher words being censored à la Q*bert ("$#&!"). God's name is taken in vain a couple times as well. There's also the typical cartoony violence, with one of the new characters being very fond of knives and wanton violence. This chapter highlights our forced control over an increasingly unwilling Kris in a manner that could be considered possession, and there is a moment that can be seen where it seems like two of the characters are committing suicide together. One of the characters also attempts to kill himself as lawful punishment for a crime he thinks he has committed, though this segment is played for laughs, and it is the player's job to try and thwart his efforts.

Then of course there's the LGBT content. There are numerous homosexual couples featured, including a very long teen romance scene between two female characters. A large amount of story time is given to characters helping one of those characters fully show her love and affection for the other. There is also a moment where a boy dresses up like a princess and says that you can be whichever, it's all in how you present yourself; there's a man who is permanently portrayed as a female ballerina and in a romantic relationship with another man; and another returning character who is very fond of the idea of being in a throuple (to the very obvious discomfort of the other two). There's even a character portrayed as a "two-spirit", where their body and soul are portrayed as two separate sentient entities with their own wants, needs, and thoughts.

All of this is what I expect, however. It's par for the course for a Toby Fox title. What I did find rather jarring was a scene where one character is praying and is approached by someone and basically told that they don't need to pray, they have everything they need to solve their problems, and what good has praying really ever done for them anyway? I'm fully aware that this game's religion is not made to directly mirror any real religion, but given that this character is not seen praying any other time before, along with the jokes made about church and religion in Chapter 4, it's beginning to feel like Toby Fox is taking swings at real life religion and those who do actually follow God.

Deltarune is still a great game overall. The gameplay is built upon in a fun new way, and the graphics and music are still great. This is the slower middle point of the story, so I didn't expect it to blow my mind on that front. On the one hand, I am so excited to see where the story goes from here and to finally have some big questions answered. On the other, I am worried that there are only going to be more digs taken at Christians along the way. I hope I am wrong. Either way, the only knowledge we have of chapter 6 right now is that Toby Fox and his crew hope to release it sometime in 2027.

- maestro_dana

Dana Schwanke
Dana Schwanke
  • RPG
  • Puzzle
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